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1977-12-31
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221 lines
TANK ATTACK by AIDAN
A CULTURE PRODUCTION
6/10/95
Copyright 1995 - Aidan Boustred
This game may be freely distributed, provided that:
- ALL of the files listed below are included.
- None of the files are altered in any way.
- A reasonable fee (under #À1.50) is charged for handling.
It may also be included in CD compilations, but I would like to be
notified.
Please read MoreInfo as well as these instructions, and watch the slideshow
(Demo).
FILE SETUP
To play Tank Attack, you should have the following files-
TankAttack - the main game
TankAttack.info - the icon for the main game
Demo - a slideshow programme
Demo.info - its icon
README - text file(you're looking at it)
MoreInfo - another text file, all about future games.
g1
g2
g3
s1
xg1
xg2
xg3
xg4
xg5
so1
so2
These will be looked for under the path "TA:<fileneme>"
If they are on a HD then you will need to use an ASSIGN
e.g. ASSIGN dh0:Games/TankAttack TA:
If you dearchive from an lha file, then the archive includes the libraries
necessary to use the game.
SET UP
When the game runs there will be a picture of a tank with 6 boxes
underneath. Each box corresponds to a tank. There will also be a flashing
cursor controlled by the primary joystick.
4 OPTIONS BOXES (in the top left corner)
1. TEAM GAME/ALL AGAINST ALL - selects the type of game.
2. RESET - puts all ranks and scores back to default values.
3. HIDE - If the tank is hidden, (an outline), then computer controlled
tanks will only appear on the screen if a human controlled tank can draw a
line of sight to them.
4. ? - This plays the Xenomorphs slideshow and then returns to Workbench.
NAMES
Click on the names with the cursor to alter them. Type in a new name.
TEAMS
The team is indicated by a grey box with a '1' in it or a green box with a
'2' in it. Click on the box with the cursor to change team.
CONTROL METHODS
The control method can be changed with the cursor or by pressing keys 1-6
The options are:
- 2 joysticks
- computer control (the chip icon)
- not playing (a dash)
There are also 4 key sets
Keyset 1:
cursor keys to move, help fires.
Keyset 2:
On number pad:
5=FORWARD
1=LEFT
2=BACK
3=RIGHT
Enter= FIRE
Keyset 3:
p=FORWARD
l=LEFT
;=BACK
#=RIGHT
Rshift=FIRE
Keyset 4:
s=FORWARD
z=LEFT
x=BACK
c=RIGHT
Lshift=FIRE
WEAPONRY
Select each tank's armament with the cursor or by pressing keys q-y
the options are:
-Gun - good all round, the computer's best weapon.
-Flamethrower - short range, overheats slowly high damage.
-Rockets - overheat very quickly, high damage.
STARTING THE GAME
Press the space bar. Once you are playing then Esc aborts the game.
INGAME CONTROLS
The panel at the bottom shows
-energy,(green bar)
-gun temperature,(red bar)
-kills
-ammo
-rank
-weapon type
There is a few seconds truce at the beginning of the game
when the guns can't fire. Use this time to get into position. During this
period tanks with flamethrowers are also not allowed to move, but only
turn.
In a team game, there are 2 teams, green bodied tanks and
grey bodied tanks. Kill the other team. In an all against all game, the
tanks will still be green or grey, but this is irrelevant.
Each tank has a turret colour which corresponds to a coloured box on the
control panel.
If a tank survives a round, it is increased in rank.
The higher a tank's rank, the harder it is to kill.
If a tank is destroyed then it loses its rank.
CONTROLLING FIRING
If fire is held down then left and right turn the tank turret. Release the
fire button to shoot the gun.
Each time a gun fires, the red overheating bar will rise. If it reaches the
top, then the tank cannot fire until it has cooled.
TACTICS
-Stay close to cover, facing in a direction where you can rapidly get
behind it.
-Watch your gun temperature very carefully. Let it fully cool before
starting to attack.
-Don't get in a straight shoot out in the open with the computer, it'll win
every time.
-If a tank is very close to a barricade then it can be damaged when a
rocket hits the other side.
-Attack by turning your turret to a 90 degree angle to the direction you
are going. Then drive across a gap between cover, firing. This makes you
hard to hit and gives a good spray of fire.
-If you are in a 1 against 1 situation with a computer tank, try to keep at
long range where you can use your superior ability to dodge fire.
-Look for tanks which are overheated, they will not be able to return fire
very effectively if you attack them.
-Pincer attacks work particularly well. A tank can only fire in one
direction at a time.
COMPUTER CONTROL
A large proportion of the time spent on this game was spent making the
computer into the equal of a human player. This was done without cheating -
that is, the computer absorbs the same amount of damage, drives at the
same speed etc. In fact, the only difference is that a human tank turret
turns quicker than a computer one, so they are mildly disadvantaged.
The theory is that they can be substituted for humans, so 2 humans + a
computer would be reasonably fair against 1 human and 2 computers. They
tend to get more kills than human players, as they are much more
aggressive, but they also die more.
GAME SPEED
On an A500 the game is a bit sluggish if 4+ tanks are under computer
control. (The Artificial intelligence routines are quite time consuming as
they assess tanks' vulnerability, check line of sight etc.) Just play with
as many tanks as your computer can cope with.
THIS GAME WAS PRODUCED WITH..
BlitzBasic2
DPaintIII
Docs written in Scribble
The slideshow was written in AMOS.
Hardware used:
A1200 + HD
ActionReplayIII(such easy file handling)
It has been tested on an A500 and an A1200. It probably needs more than
0.5MB, but I haven't got round to checking. It works with 1MB anyway.
Contact me on:
Aidan Boustred
Brook House
Small's Hill Road
Leigh
Reigate
Surrey
RH2 8PF
ENGLAND
Phone:01306 611 388 (Not in term time)
E-mail:a.m.boustred@sheffield.ac.uk(only in term time)